

You need to use the shoulder buttons a lot here and those can be tricky to reach easily if you have big hands.

The button layout is logical, although playing for extended sessions on a non-XL 3DS console can make your hands sore. Each character shares enough traits that going from one to the other isn’t jarring, and having a seamless transition is important to making the game feel cohesive. Mega Man Zero threw these in too, but it was far less obtrusive.Ĭontrolling either Gunvolt or Copen is a breeze, and Inti Creates can always be counted on in that regard. At least here, the text boxes are large and easy to read while also being somewhat translucent so you can see through them. 9, is so frequently interrupted by dialogue. It’s a shame that the combat here, much like in Mighty No. Group Y does evoke a bit of what made the Mega Man Zero lore so engrossing. Fortunately, the storyline for an action-platformer is never all that essential to have a good time – and this one using Group X vs. Copen comes off as angry at the world, while Gunvolt goes from a radical to someone in the middle of every female’s affection. Death is only a time penalty now since you have to wait for the stage to reload, and you can just resume fairly close to where you left off.Įach character has their own storyline, but neither is all that compelling. Lives are unlimited and checkpoints are plentiful. Those seeking a harder game can just adjust some settings or craft handicaps to add challenge, while those seeking something they can pick up and play can do that as well. Now, the difficulty has definitely been toned down and it’s usually for the better. Every stage was there to challenge you, and victory felt rewarding. The original game was known for being incredibly tough - but fair. Getting A grades always felt good, and it nets you more bonus chances after the stage - making your path through the adventure a bit easier or harder depending on what kind of items you choose to craft. Even for someone who isn’t into speedrunning, just playing as him made me want to go faster and be as efficient as possible. He is a speedrunner’s dream because everything about him is built to do fast damage and/or move you along the stage quickly. He can also double-jump walls and small areas by holding up and L - giving you a new way to save yourself from death. Copen can’t stand Gunvolt, but offers up an even faster-playing experience.Ĭopen uses a long-range laser blast instead of a traditional blaster, and darts around the screen with a faster dash. This new system keeps the game’s pace brisk, and that holds even more true with Copen. Before, you would have to wait around for it recharge and while it didn’t lead to life or death situations, it still ate up time. Gunvolt alone gains new powers from his longtime ally Joule, and can now do things like dash across the ground or fly overhead using her wings.You can also now double-tap down to recharge his lightning blast - which changes the whole flow of combat.

Copen joins the fray as a bit of a rival to Gunvolt, but gives players that much more variety for the core game.

Azure Striker Gunvolt 2 brings Gunvolt and Joule back together - while adding a second playable character to the mix. Now, its sequel is available and continues that trend. The use of electricity to get around the world and kill enemies stood out instantly and its high level of polish allowed it to stand out to a lot of games on eShop. The original Azure Striker Gunvolt was an outstanding action-platformer from IntiCreates that didn’t just evoke things that made Mega Man great, but was its own thing.
